Planets

Planets are an essential feature of the Block Saga game. They require huge amounts of time to render, so a cutscene is usually played beforehand. These planets function as the levels of the game. In case it wasn't obvious, most of this game does not take place on Earth.

Each planet has a Dark Forces of Evil base on it. The goal of each level is to find and destroy the Orb of Blaukus hidden somewhere within the base.

Themes
Each planet has a theme, biome, or color associated with it. This planet is randomly generated based on the theme, which is assigned randomly per planet. There is, of course, code which prevents one from getting the same planet twice in one game.

How many planets will I have to go through?
This is a good question! The number of planets a party of players must face is directly related to the number of players in the party. To find out how many you will play on, simply plug in the formula 2n-2, where n is the number of players.

Every party will encounter two set planets. The first planet is a sort of tutorial stage, where almost all the enemies are easy and do not attack you. However, the enemies have very few drops, and it is unlikely that you will have enough to even achieve Second Tier by the end. The last planet is always Earth.

Many of you may have noticed something with the formula. If a party were to have only two players, only two planets would be encountered. These planets would be, of course, Planet 1 and Earth. Because the first planet does not have many drops, both players will have to work extra hard to beat the game.

Crossovers
On any planet, besides Planet 1, there is a chance your party will do a crossover with another game session. This happens when a planet generated by one session, by a strange coincidence, has the exact same theme as a planet from another session. The result is both parties landing on the planet at the same time (this actually happens regardless of the time at which each party is playing). These parties can either work together or compete to get to the Orb first. Both parties will advance to their specific next level, regardless of which destroys the Orb.

Crossovers are impossible on two-person games. There may be more than one crossover per game, but it is almost impossible that it would happen with the same two sessions twice.